Urban Shaman 10
Spirit Guide (spider)
Wild Empathy – can use half of diplomacy check to improve attitude of urban animals.
Chastise Spirits – Standard action, deals 1d6 damage/shaman level to all spirits w/in 30 feet (DC 22 / 10 + shaman level + cha modifier, 5 times per day)
Detect Spirits – functions as detect undead, at will, affects only spirits (incorporeal undead, fey, elementals, creatures in astral form or with astral bodies)
Blessing of the Spirits – 10 minutes in medication grants protection from spirits and lasts until dismissed or dispelled.
Follow the Guide – when affected by enchantment spell or affect, can attempt saving throw again one round after failure. Only get one second chance per affect.
Ghost Warrior – all weapons wielded by shaman have ghost touch, and shaman retains full AC against incorporeal creatures.
Warding of the Spirits – one minute meditation grants magic circle against spirits
effect for ten minutes per level.
Spirit Form – 1/day, become incorporeal for one minute. 50% automatic miss chance for attacks against shaman from corporeal source, immunity to nonmagical attacks, AC = 10 + cha + dex. Only attack available is a touch attack that deals 1d6 damage, using dex modifier to attack.
Guide Magic – spirit guide can act in your place to maintain focus for a spell that requires you to maintain focus, leaving shaman free to act. Concentration checks are not necessary to maintain the spell held by the spirit guide.
Gather Information 13/15
Knowledge (local) 13/13
Profession (florist) 3/7
Profession (tailor) 10/14
Reach Spell (two slots higher)
spells known 3/3/3/2/2/1
spells per day 6/6/6/6/4/2
0 level spells
1st level spells
longstrider +10 speed
2nd level spells
3rd level spells
summon nature’s ally
cure critical wounds
7, 1d8 4, 1d4+1d6, 19-20/x2
+3 glamored studded leather armor
glove of storing
boots of springing and striding
+10 speed, +5 competence bonus to jump checks
hat of disguise
1190 gp in stash